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This would be awesome to have as a tool for the Unity 3D game engine. How difficult would it be to do that?

Ah, I see! I've just answered "kind of no" to your question about using non-default buildings, but in the context of Unity 3D it is possible I guess.  Unfortunately my knowledge of the engine is virtually zero...


There are a bunch of courses on Udemy, any one of which could teach you what you need to know.