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(3 edits) (+3)

I made a video with gameplay/Lets Play and my feedback/commentary but I wanted to share my biggest gripes here for information-purposes, both for viewers and for the developers. First and mostly importantly is, the lack of transparency between Customer and Developer, this game that we pay for, is Not a complete game, or a completed story. It feels disingenuous that the store page does not advertise it as a 'Multi-part series'? There is no 'Ending', the 'game' ends with a 'To Be Continued' which rubs me the wrong way because you typically buy a game thinking it is Done/Complete/Wrapped up - this isn't the case for this game, it insinuates that we paid for a 'Part of a game' and not a whole experience and depending on the reason or intent, it'd mean 'if you want to know the full story, you'll have to wait for Part 2 and pay for that too' ? Or whether or not you'd update and finish the version of the game located here that we already paid for - and/or if its dependent on feedback/attention/time/energy on your own as the developer on whether or not it will continue or not.

The fact a Price is asked, but the Product isn't finished is, inherently Scummy unless you have an explanation or reason for it. Otherwise, it's not addressed or advertised in an honest way regarding this. It should be expected that you buy a product that has an ending or is wrapped up. Let me be clear though, I do not care about $2, I'm not asking for a refund, I'm just trying to discuss expectations of when a person buys a product, in which the store page doesn't even inform us, the customer or potential customer, that this isn't even a 'Finished product', since it ends with a 'To be continued' rather than an ending. We're paying for something that could have a Part 2 that costs people to buy if they want to 'finish the story', so to speak. It rubs me the wrong way, but again, it depends entirely on intent of the words 'To be Continued'. If it were Free, I'd not have this type of stance, its only because a transaction is present that I feel the expectation of a 'Completed product' is had, and game-wise? That it has an Ending, so to speak. Whenever I buy a game from lets say, Puppet Combo, I can expect that its either: A) Early Access and will be complete later, by buying it now I will eventually get the full experience later. B) It is Complete, and when I buy and play the game, it will have an Ending or multiple Endings to wrap up the Experience, this kind of consumer-expectation in this industry I'd imagine is the norm, and if it were AAA Devs doing this? Hell would break loose. The store page doesn't say Early access nor does it mention it being incomplete, its advertised as a Whole, Standalone Product, yet it Isn't. It's just $2 again, so I'm not complaining about losing money, you can keep it but I just wish for you to at least listen to this feedback and learn from it.

With that important thing noted, the other things I'd say is, since this is an Unreal Engine-based game, you must always keep these 2 things in mind. 1) There's a line of code that prompts SteamVR to turn on because Epic Games and the ones who create and manage UE are morons, and they have it so every UE Project has 'VR Enabled' by default rather than the other way around, meaning every single indie game that uses UE, MUST find that line of code and Disable VR, or else it means anyone who has SteamVR or owns a VR headset, will have Steam automatically launch SteamVR for Non-VR games. It's so stupid. and 2) UE-based games NEED a Framerate Cap/Limiter in the options or else for people like me, unsure what other rigs apply, but the game Demands ALL of my GPU's resources unless typically, the game in question has an option where I can tell UE to fuck off via limiting FPS to 60-120-240, etc. If UE presumes 'Frames = Unlimited', then it goes apeshit and takes as many resources as possible, basically turning anyones GPU into a sweating monster. My GPU was at 99-100% consumption, 80% of it to the game which clearly it doesn't need, and the rest to OBS Streamlabs and other Windows-related services. I have a 1080 Ti, so I know the game doesn't need that much juice. To fix this, you need to allow Framerate/Hz Limitations or by default have it locked at 60 if lazy.