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I love the concept and the mechanics are great. The story of each character makes them feel more real. Even though they are just card that you "discard" every 3 turns, you end up wondering if you miss something of their development sacrificing them.

There are 2 thing I want to point out:

-Not sure if its on purpose or not, but I barely needed the especial abilities of the characters. Once you understand the main mechanic, you can just mix cards together, so they compesate each other and both end up on 10/10/10 more or less. Maybe if there were abilities that required lower stats than 10 to lower other's stats and increase their own stats would help to use more often this skills. Or decreasing the requirements for using them. 

-I'm not sure if it's because it's a beta or because I missed something, but I didn't really understand the ending. I was loving the player's development and how the town changed with them throught each season, but once you reach the end... I feels like something is off. It's like the story through the game and the ending were two different things instead of complementing each other. In fact, it's like you were supose to lose on purpose.

Don't get me wrong, I really liked the game and I'm looking foward to play it once it's finish. I just wanted to let you know what I saw so you can make even a better game. Keep it up!


Thanks so much! Really appreciate the feedback.
Since the beta release we have updated some of the values and abilities to smooth out the difficulty and make the abilities more useful. We also have made some updates to the ending of the game. But you are onto something with feeling like losing is better for the world as a whole, because your goal as the main character is to bring about the return of an old one which from an outside point of view is likely not a good outcome.

So happy you played through though and enjoyed it!