Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi. 


I agree with crashmaster about more healing items being nice, but I had less problem with the prices in hotels, especially after the money started coming in and after I did a bit of levelling so that spells like power healing started to tell. 


I would like to see the spells balanced a bit so that spells like freeze and poison sword were more use relative to their mana cost, since most of the time, the big strike was doing more damage. 


With side quests, I actually like the backtracking to previous sections, and given that the forest god quest is not possible to complete in New York, presumably there will be a way to travel between zones, perhaps with that spaceship previously mentioned. 


for me, the more areas, and the more reasons to go to both new areas and previous ones, the better. 


Actually this could be a fun way of adding extra, none combat stuff, by having either collection quests or  item crafting which required you to run around previous areas looking for items. 


This is also where enemy loot might be a thing, after all it would be cool if those nasty diamonds could be used to make you some diamond armour, or if you could get spades from spades and thus forge an awesome spade of digging to let you access underground areas.