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love the idea, was really fun. 

my only thought is that you need to work on visual clarity of movement and how you are introducing gimmicks. there's a lot of new things coming fast to the player that is expected to learn. which either makes you frustrated or go "uh i have no idea why these cats just moved". for instance i still dont understand why the kitties are chain reacting lol. Dont be afraid to let gimmicks breathe for several levels, it wont ruin the flow or make it seem simple.

Thanks for trying it!

Yeah, tutorial really ended up being way too rushed. I'll work spacing out new mechanics and making it more clear what's happening.