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haha this was great, played through it all, good job

some thoughts:

  • There is something really funny with the entire concept, its a mix of the music and the graphics. you could obviously polish it more but keeping a crude (i mean it in the best way) southparkish look is only serving the game well.
  • sometimes when flipping or looping the bear would stop after, i think its because you are locking the directional input, needs some tweaking to feel right
  • Im getting some Elastomania vibes, i was hoping you would play into that a little. player requiring spinning or balancing to get past obstacles
  • some high level design thoughts: i think/feel you are trying to do two things and sometimes they are clashing. one part feels like you are going into the speed and movement part of the game but then theres a second part where you are making a puzzle platformer. mixing them up is not a bad idea but i dont think your levels are taking advantage of either niche. Maybe try to do a few smaller levels playing around with the powerups or just being movement based. 
  • I dont think springs and buttons should require an input
  • Maybe also play around with giving you upgrades permanently, they you could build several levels around e.g. the bounce spring and then add on other powerups to that.

Good job!