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I didn't connect the theme with the story. The narrator was moreso subjective than unreliable imo, although I found his innocent and very matter-of-fact dialogue quite charming. Solid audio too.

Also, I noticed that clicking would skipped the current dialogue. I think it would be better if the first click typed everything out and the second click skipped it.

thanks for replying!

I just didn't have time to make the full story

 at this stage I was planning only getting to know the characters and the world in general

all the other solutions that were in my head, I simply did not have time to integrate it into the game:D

I just wanted to do everything gradually with different paths, so at the very beginning everything should be rosy and fun xD


thanks for advice! i will implement it in next build!