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The game gives you a lot of bugs, I have to continue on this project with a year or two, but the thing is:

  • Theme is "out of bounds", and the stats goes "out of bounds" before the battle.
  • I think the explosiveness is the intensitivity of the game, how stressful is (but not so, only a little bit).
  • The green line is the enemy, (think what you want, an orc, a goblin a demon, etc.)
  • The Life of the enemy is beetween the level you are and the level+2.

If you "Attack", the game does this:

  • first: EnemyLife-Random (beetween Attack value and 0, it's a lot tricky)
  • second: PlayerLife-EnemyLife

If you "Defense", It goes like this:

  • first: Magic+1
  • second: PlayerLife-(EnemyLife-Defense)

And finally, if you "Magic", it's this:

  • first: Magic-1
  • second: EnemyLife-Attack (now without random because the magic never fails)
  • third: PlayerLife-EnemyLife

When you kill the green line, you have to click on one of the three type of improvements you have in screen:

  • Life+1
  • Attack+2
  • Defense+2

when you choose one of the upgrades, the stats goes onto the screen and you have to click start another time.

That's the loop. Hope you enjoy it!

If you wanna help me doing a list of some bugs there are in the game, you can simply do an infinite life tricks:

In the first battle, start to spam the Defense button since you're bored. Now you have a lot of lives.

I have a question, but you don't have to answer if you don't want: How old are you? (I'm thirteen)

I think everyone in this jam is 13 (including me) lol. Thanks for the explaination! Ig I will be able to rate the game now xD

(+1)

Ok bro, nice to meet ya! I'm watching a lot of tutorials of unreal engine 'cause I wanna do a game like Sonic Utopia (without the copyrights, of course), but I don't wanna distract you. Have a good time and make good games, my friend!

Thx! I wish you luck with your future games and game jams