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Dashing between screens: This is getting pretty obscure/nit-picky. I thought I could dash across the water at the bottom of the screen to get the snowman on the adjacent screen to the left. The screen transition behaves as expected when I dash in the "corridor" two rows up. But when I try to dash to the snowman

  • avatar goes off screen to the left
  • I never see the left hand screen
  • splashing sound but I don't see avatar in water
  • after drowing timeout I get start over prompt

This may be exactly what you intended as developer? Players will eventually learn they can't dash across water between screens.

Notes:

  • 2nd (redundant)  image just shows avatar before failed dash
  • Seems like lists and images don't mix very well in itch.io comments
  • OK I'm searching for an arrow plugin for the GIMP.
  • json file available


You have the right idea, but the player can only dash over a single water tile (or a single empty tile) before gravity takes effect, so there needs to be one more snowman pushed into the water to be allowed to reach the next screen without drowning.

There was a bug where the player's x-axis momentum was allowed to continue while drowning - I posted a small update to correct that.  Longer term, I may add a message in the game over screen when this happens saying "you can only skip 1 water tile" if I can detect it (probably checking to see if player is drowning and x position is not evenly divisible by a tile width).

Ohhh. Presumably I would have figured that out pretty soon. Murphy's law that I first encountered the limit at a screen boundary.