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Intriguing story, altough I got stuck 2 times and didn't feel like driving the whole course again... First time dialogue got stuck, second time anglerfish attacked in time of dialogue and I couldn't move any more... But text is well written and game looks nice. Also I liked some details like camera that zooms in and out in different contexts :)

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Hey thanks so much for playing! The camera zooms took longer than I thought it would, so I'm glad it was worth it!

Do you know roughly which dialogue got stuck? I think there might be a general bug that happens when trying to speed through dialogue with space, but it might be specific to a couple lines.

- Josh

I got stuck after dialogue with eel which is off-limits (through tunnel of kelp). Second time I talked to it dialogue wouldn't close.

Yeah, dialogue systems aren't always easy to make robust. I too had my share of problems with dialogues on my submission :D

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Gotcha, thanks! Yeah, I was hoping we'd had it tuned with Locks and Lillies, but there's still some more work to be done! I'll be sure to checkout your submission!

- Josh

We fixed the problem! And a bunch of others listed in this devlog 
(also congrats on #1 in concept! totally deserved!)

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Thanks! I completed the game now, and wasn't disappointed. Funny fourth wall break you added there with the fixed eel ;)

There was still one bug, I got to the end but the anglerfish caught me (I thought that on the right was a dead end and tried to go up where I came)... after respawning the "press space to respawn" text was left on screen, leaving me unable to interact with the dialog options. And by the way, I recommend adding a way to choose option with keyboard, as the game is from start to finish played with kb, requiring to reach the mouse for one sec is a bit funny :)

I very much enjoyed it! And congrats on ranking well :)

Ooh good bug find! I haven’t seen that one before. Thanks for playing it again!

You should be able to use the menu with the keyboard, but Unity seems to default to the mouse if it’s on the game. But good point about that. I’ll look into it for next time. 

- Josh