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(+1)

Hey there! Sorry for the late reply.

No need to apologize for your "rant", as we completely understand your frustration and we knew that US players would be particularly pleased with our decision. On the contrary, we are glad that you share your opinion with us :)

First of all, be assured that we didn’t make the decision lightly: It was sure to backfire, especially this late into the festival, after announcing our participation. The thing is, we felt that it was better to face the ire of players regarding the non-participation rather than alienate them because of some flaws, real or otherwise. The state of the English localization was, frankly speaking, bad and considering that the game was, at the time, scheduled for release the month following the festival, we decided to pull out, and rethink our launch schedule to propose a final version that was every bit the game we wanted to release in the first place. Hence a lot of postponing and lack of communications on our part. Polishing the game has been more arduous than we first thought, but we are happy to tell that the final version will be everything that we envisioned when first deciding to make Labyrinth City: Pierre the Maze Detective!