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I like the concept of being able to change direction of fireballs mid air! I don't think it needs to be a mouse click though, make it a keyboard button. And I would keep two separate buttons -- one for placing fireballs, one for using them. play around a bit with making the fireballs move in 2d space, maybe using the mouse. I could see some fine sniping-behind-corners mechanics with the fireball.

I think the difficulty is really high as well. I would add a health system, 1 hit kills are punishing.

Side note on music -- if you plan to make the music for the game, I recommend a few reading resources: The complete idiot guide's to music theory, and the complete idiots guide to music composition. If you understand a bit about scales, chord structure, you can use any DAW to make solid music by sticking to basic chords and basic movements on the major scale. I knew very little about music, those books taught me a lot to make passable music.

I will say that I rushed the music, expect for the credits song. The credits song was something I made before this for something not related to gamedev while I made the other tracks in a very short amount of time. I'll read up more on good melodies to use for future music.

I think having two keys for fireballs would be a great idea. Maybe a key to shoot the fireballs in the direction of the cursor and fireballs stop when not holding down a key. Maybe having something for HP to allow for multiple hits for the player and enemies outside of the boss would work well. I have to consider a bunch of things if I do make a sequel to this.

Thanks for the feedback.