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Hey, it's actually pretty fun! When I heard the concept, I wasn't expecting much, but I like it. My notes:

The combat really needs to slow down a bit and focus on messaging what's happening better. Think about a slot machine as a good analogy for your combat system. There isn't really much control, but it's still engaging because your fortune can be better or worse. However, to make that varying fortune engaging, it needs to be messaged really well when something good happens vs when something bad happens. In a slot machine, you crank a big lever (or push a button these days, not as fun). Then, there is a moment of suspense as the wheels spin. One by one the results are revealed, creating increasingly exciting moments. Oh one cherry, that's good. Oh shit, two cherries, hell yeah. I might get a third! Then, when something good happens, lights flash, it starts making sound, coins are flying out and clinking all over the place. That should be your goal with the combat. 

For your game, when you land a critical hit, when you kill their monster, when yours dies, when you miss, etc... all should be emphasized and made very clear. imo, by far the most important part of the game. Give each moment the attention it deserves and you will have something pretty cool here! Keep it up.

(+1)

I get the slot machine analogy, as I came up with the game shortly after seeing Luck be a Landlord. I agree, it should be really juicy when you land good hits and get a kill. Graphics were never my strong suit so this will take a while to get right, but I'll try different things until it looks nice enough. I understand the importance of getting the endorphins running fast, especially in a game that engages the player with the spectacle, not the interactivity

This is the first time someone has said that combat should slow down though, most people ask for speed control to make it faster

Thanks for playing and taking time to give feedback!

Sure, happy to give feedback. The fact that you're not a super strong artist is fine, just focus on communicating what is happening clearly, not making it pretty. That's what's important.