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Glad you enjoyed it! We're proud of how the sprites and backgrounds turned out, as well as the music. The expressions of certain characters were meant to be a bit more subtle than others, so we can see where one might express themselves in what could be perceived as a limited way.

Perspective changes can be a bit tricky at times, but we tried mitigating that problem by having the narration be mainly from the point of view of the largest sprite on screen.