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crate positions: I'm of two minds on crate positions, or more specifically, how crate positions reset when I leave a map. At first I thought it was an annoyance. On that map where you have to stack two crates, I got killed and had to stack them all over again. Argh!!

But later I realized that you can push a crate you need into a cul-de-sac (or body of water) that you can't get it back out of. Without reset, you be stuck for eternity. So, crate reset is good.

Recently I pushed a crate from one ledge to another, then thought I'd go "around the back" to get "behind" it so I could push it off that ledge. But "around the back" required me to momentarily go to map-right and then come back. And of course when I did that, the blasted crate went back to its original position on the upper ledge. (This would be much better with a screenshot - maybe I'll provide one later.)

So my thinking now is that it would be ideal if the crate positions were saved even when my avatar leaves a map, and get reset only when I "die". That way, if I accidentally push my crate into a cul-de-sac, I could suicide to reset it. Of course a) I don't know if that is technically feasible, and b) there may be tactical complications I didn't think of.