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June Update:

Synthetic Dreams was released on the Winter Solstice. Normally falling on the 21st of December, but last year, the 22nd ~~~ The Summer Solstice occurred on June 20th.

Last month I spoke of "A New Chapter" a major component of that was Immersive Entertainment (a startup I'm involved with) getting office space in an incubator!

*redacted. image of office for patrons only*

Those are all our desks on the left + plenty of room to set up the vive.

There are other "factors" to this new chapter which I hope to share in the near future.

~

For the unreal engine May jam I made a vive game about doing bodyweight squats

https://forums.unrealengine.com/showthread.php?110...

I had in my head a vision for what I wanted the final "product" to be. I was able to execute toward that product, and once there: reflect on how the current state compares to that of my vision.

With Synthetic Dreams that final vision - that forward vector - is cloudy.

Maybe it's not about What I'm making... but more about Why I'm making it.

I showed an old friend "ABOUT" . And felt a renewed shimmer of purpose.

~

So, I ask myself WHY

1 To create a universe (to express myself through my writing (characters / monologues))

2. To further my knowledge and mastery of Unreal Engine / VR techniques

3. To create a timeless work of art (My Walden)

~

onward