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The first time finished the game, I got like 40 minutes left on the timer, and I expected once the killer leaves Ed with Beth, the timer will continue and I finally get to use the axe and the boat to escape the killer and the island altogether. But then, this is just my experience. I have played your game for more than once, so by the time I managed to finish the game, I could practically rush the game to the end.

For a game that's being made within 1 day, it has accomplished a lot.  I think you will make it to top 20( top 10? not sure, but top 20? sure). And if you do, believe me you should put the gameplay and puzzles you had in your mind in this game. I would be willing to try it out.

I am surprised that you are putting my game on your list, since...well..you know...my game is not a puzzle game . I don't think my game will have enough any puzzles to satisfy you lol.

Hey you were quite fast then, great job! When I tested the game with my friends before publishing, their time run out near the UV puzzle. That got me thinking whether I had implemented too many puzzles, but according to your answer I think the amount is quite good for now. This was very good information.

About the development, I spent 1 week for writing, 1 week for graphics/audio and 2 weeks for development. Like in most gamedev projects, I had my crunch time at the end and it was that last Sunday when I created the last part of the game in one day. Phew, but I bet we all get to experience times like that every now and then.

Thank you for your kind words about the game possibly reaching the top 20, that would be astonishing! I've been thinking about making a mobile release of this game as well. That might depend on how easily it gets done from RPG Maker MV; never done that before. I, myself, would like to play these kinds 2D horror/thriller games on mobile, there aren't much of those on the market.

And of course I'll play your game, it looked very interesting already from the screenshots! I don't actually play puzzle games much myself, I'm very open to all kinds of games. My game was a puzzle game mainly because I was inspired by real-life escape room games. I play RPGs, platformers, arcade shooters, horror games, visual novels etc. so I'm sure that your game fits to my liking very well :)