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Is it the 2d game? I haven't played it but took a look at it. I think the main difference is that you can easily overlook every action  as the focus never shift completly away from your critters. So maybe limit the directon of attacks and/or give the critters a restricted area to move in(can also be expanded on as the colony grows).

Yeah I see exactly what you mean after having played it a bit more without the dev mindset.  It feels like you want to sorta chill out and observe your pets, but the frequency of the attacks makes it so you can never achieve the restful state, and when the combat starts you haven't really had time to prepare.  As for moving the critters in preparation for danger, I was planning on adding that feature with some sort of furniture system where u can place gates and whatnot to separate them.