I have played 0.7 and done most of the game aside from A Lost Ring sidequest since I didn't have enough time to go through Arashiya Forest. At first it seems easy (aside from the battle in the Aura Breaks class which is impossible to win) but the challenge seems to spike after the Fairy Forest. The Garuda on the second visit to Xoclat Hills seems impossible to kill with just Syle, Ein, and Alyssa if you haven't acquired Jin or Lunelle, or even done the classes to unlock better equipment or spells. The Paslime encountered at the end of the demo is probably the toughest mandatory battle especially if you didn't recruit Jin or Lunelle since it can inflict Poison and has an attack that deals around 100 points of damage (at the level you take it on, that's about 1/3 of the party's Health).
I replayed Lawmage Academy and I noticed the introduction seems slow-paced compared to other RPGs although the classes are brief. Most notably Syle's first combat in the Arashiya Forest doesn't happen until around 2 hours in the game, and I think the main story of Lawmage Academy (which you get introduced to the Judges Circle) doesn't begin until the half-way in the Aura Breaks class which (for me) is about 8 hours in (though I actually studied Enheal and talked to Alyssa and Ein to get their Auras). After that and meeting the Headmaster, many of the game's features begin to open up. Since Lawmage Academy uses a magical school setting, the slow pacing is expected especially since the main quest is only on the 20th day but I did get a feeling of how the game works.
By the way, I noticed Ponelius doesn't appear after Combat Basics which Alyssa actually points out if you talk to her after the Aura Breaks class.
I think I recognize some of the graphics/tilesets being from FSM: Town of Beginnings and FSM: Woods and Cave Tiles which I purchased the former from Steam. The FSM graphics look better than the default MV one though it only has forest/grass graphics as well as sand and water. The doors can also fit my 48x72 characters although it won't fit the 96px characters which is why you edited the doors to match the sprites.