At the moment no, but it's something that I can probably implement in the future.
Verinius
Creator of
Recent community posts
Thanks for bringing this up! My guess is that your mouse was probably in the way, so that might be messing with the selected character. You can choose people to target with the mouse button as well and it takes priority over the keyboard selection.
I'm glad you enjoyed it~ Stay tuned for the update in a couple of months!
"Learn spells, craft potions, make friends, and go on exciting adventures as you uncover the dark secrets of Lawmage Academy."
~
Dear Candidates,
I am pleased to announce that the public demo (v0.6) is now available to download at:
https://verinius.itch.io/lawmage-academy
Thank you for being with me on this journey so far. I appreciate the feedback and support from you all. You helped me make significant improvements in art, music, and game mechanics. Please note that the demo is FREE, but donations are very much appreciated to help pay for the art and music.
I hope you enjoy the current demo and stay tuned for future updates. You can also follow Lawmage Academy on these platforms:
- Twitter: @LawmageA
- Discord: https://discord.gg/DqSbz84
- Facebook: www.facebook.com/LawmageAcademy
- Instagram: Lawmage_academy
Magic a wonderful magical journey ahead, Candidates!
- Verinius
Hi Oates! Nice game, really well polished. I'm having an issue with the Mac version though. Saving doesn't work on the mac version. I think this is a known issue with RPG Maker MV.
See: https://forums.rpgmakerweb.com/index.php?threads/mv-mac-deployed-game-save-issue-not-saving.75472/
There is a plugin mentioned in that thread as a temporary fix while Archeia tries to fix the issue. Hope this helps!
Thanks for asking this! The plugin I'm using for the battle system gives me limited options on how to customize it. I can edit the size of the windows, the colors of the gauges, icons of the shields, and adjust the positions of the characters. With the use of the Luna Engine, I was able to edit the menu of the battle system as well.
For the layout of the hp bars, I intend to keep them at the side to give space for the virtual buttons at the bottom for a future mobile port.
The turn queue at the top though I have very little control on how to edit it due to the nature of the plugin and the parameters it allows me to edit.
Thanks for asking this and I hope I answered your question!