Heya! So there are crystals in the game which you can equip to let you use certain spells. For example, there is an Enheal Crystal which, if you equip it, will let you cast Enheal. I think it's a good compromise to your suggestion. :D
Verinius
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Hi! Agility affects the turn placement. Dodge and critical hits are different stats.
Luck affects probability of landing status effects. However, in future content, I want luck to be more beneficial to players such as affecting the outcome of some quests and mini-quests.
I'll make sure to explain more about stats in future library book content.
Thank you very much for sharing your thoughts! A lot of great suggestions here and I will surely come back to comments like these as I improve the game.
Yes, as you've noticed, some of the suggestions have been implemented on a basic level. I have thought of and considered some of your suggestions because they were brought up by other players, so it's only a matter of expanding the content so to speak. I'm quite busy this year due to work so I don't know when the game will be finished, but I do intend to finish this someday for sure!
Thank you so much! I'm happy to know that you enjoyed the demo. One really good way to support the game is to WISHLIST on Steam.
https://store.steampowered.com/app/1377710/Lawmage_Academy/
I'm not concerned with money right now since I have 2 jobs and to be honest, developing the game has taken a backseat this year. I do intend to finish this eventually though. Wishlists will help a lot because it's important for visibility in Steam. Once the game is finished, the algorithm will help the game be more noticeable. ^-^