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Ha! This was fun. Super off the wall! Took me a while to get that I could only click when the choice was full - perhaps integrating that power up bar into the mouse pointer itself that's in game as it's so key, having the timer / recharge visual near the player would help - as i wouldn't have to look away all the time to the counter. :) one glimpse and i'm dead! enjoy the color pallet, very graphic, fluid motion and building crumbles add to the almost comic book / cut out feel. Everything feels almost cardboard like! I like it! Some other character options / with similar humorous scenarios i'd love to see this mechanic explored :) maybe a dive and dodge!

Thanks for trying it and thank you for the feedback! I'm glad you had fun and enjoyed the look, I'm not a graphic artist so it was all a bit improvised!  The movement bar integrated in the pointer is a great suggestion, I'll try to implement it! Thank you for telling me what you would like to see more of from the game, that's very useful. If I decide to continue with the game further than an extra polish I'll definitely explore those ideas!