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(+2)

You are misunderstanding a really important part of 1-J: 

"

    4. An organization that seeks shared profit for all its members, and allows non-members to set the cost of their labor."

This is actually an anti-capitalist company, which do exist. In a capitalist company, profit is not shared equally and certainly not shared according to how much work is done by individuals. CEO's do very little yet make anywhere from 300% to 1000%+ of what the people below them do. This is one of the major causes of inequality in the world, and why capitalism is corruptive to societal structures in the long run. 

Think of it this way: any factory worker is the one who is actually running the machines and fabricating the product. Their labor creates the product. Management of their labor does not. And yet factory workers get very little of the value of their labor, while the CEO and other corporate leaders get almost all of it.

Without workers, there is no value, but capitalism doesn't recognize this.

Sharing profits equitably is a sign of a non-capitalist company, and is very rare in America, but they do exist. Some of these types of companies are called co-ops, and I do believe there are indie devs that have such co-ops as opposed to working under a AAA company. 

Other signs include a more anarchist rather than hierarchical structure, i.e. everyone gets a vote in how the company fares (more anarchist) rather than just a few people or even a single person (more hierarchical).

As for military/police, what a license exists for is the state of the world as it is now. It doesn't make sense to write a license for present-day software in accordance to the state of the world 200 years ago, or even 50. These days the military and police are co-opted by capital interests, so no anti-capitalist license can actually include them. Project Palintir and ICE aren't things you can support without having blood on your hands in a literal way.

As for your explanation about not being able to list products for sale on, say, Steam: that doesn't hold water because they aren't the ones who are using this license. So let's say we have Bee Company, and they publish a game using this license to Steam. Bee Company is the one addressed in this particular license, and Bee Company itself is the one that needs to not pursue capitalist profiteering in this case. Just because Steam takes a cut doesn't invalidate the license. 

Another license could be written to explicitly outlaw this sort of thing, but that license would actually be much worse than your misunderstanding of this one: nothing on the internet can be run without a cut being paid to a massive capitalist interest. Such a license would be pretty dead in the water, and that is at least one reason that kind of restriction isn't present in this one. 

Licenses are long and painful to read, but kind of necessary when you set out to create your own business. (That and IP, copyright, trademark, etc.) It is the only reason I poke through them still, even though I'm no longer capable of running a business. I know they can be confusing as hell, which is why I support initiatives to create readable versions of licenses. For instance, I really admire the Commons licenses because they have very understandable versions that don't require parsing through and considering the interactions of different sections and possible situations. 

Anyways, that's why I interacted here. You did sound a bit hostile towards the end of your original comment, but I recognize that feeling ^_^ so I thought it was worth discussing things. 

Be careful as you read more about things like the military-industrial complex. It will make you incredibly, incredibly sad. If you wish to pursue this, I recommend thinking about why the Americans ended the war in Vietnam, and why they never ended the war in the Middle East. Wars are profitable for certain areas of industry, and how do you propagate a forever war without incurring the wrath of your citizenry? Why, you arrange things so that many cannot receive healthcare or an education without participating in the military, declare that to be a voluntary action (despite it being a kind of socio-economic blackmail), and make it so that it seems to most people that anyone who "volunteers" to fight is doing so of their own choice rather than the choice of capital working closely with government. And any such volunteer who dies? Their death is transmuted into "sacrifice", and humans have a strong tendency to forgive any acts committed by such "sacrifices." 

And that's just the bare surface I've scratched there. It goes really far, really deep, really damn depressing. 

Have a good day! Er, that sounded ironic, but I really do mean it.

(+1)(-1)

Thank you so much for your thoughtful response, and the interaction here, it has been good stuff.

I think you are totally right about section 1-J-4, in fact I think Valve might operate that way? So yes, absolutely, large companies can be structured in other ways that are much more flat and share ownership/responsibility/risk/profit more uniformly and would perfectly fit the descriptors in this license. My (small) point was that it seems like small, for-profit, more traditionally structured, "capitalist" companies might also be able to fit the descriptors, and I think that's still in the spirit of the license which also wants to allow individuals benefit from the product.

 I completely misunderstood the "directionality" of the license, and so that was really helpful for me to understand that! Thanks for taking the time to explain that. I did not mean to sound hostile, but I think that makes it double cool that you chose to interact anyways about it.

And thanks so much for the warning about researching. It seems like an important thing to understand, and I think it's important to really understand even the most horrible things, in order to best know how to combat them. But, and especially these days when it is easy to fall into depression, I was truly touched that a stranger would seek to keep me from something even as small as sadness. So thanks for that too :)

I too, sincerely, hope you have a good day!

(-7)

CEOs do very little? Who conceived of the company, business or product?  Who got it off the ground?  Who worked longer hours than rank-and-file workers protected with caps like 37.5 hours per week, who could go much longer, on evenings and weekends?  Who assumed most of the risk when the company was small or not widespread and not making money?
Capitalism is PROPERLY explained here.