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I LOVE this game! I've been playing it nonstop since downloading. The characters are funny (and that butler is yum! XD) and the story is really interesting so far. Dramatic! The gameplay was easy enough to get into too. I liked collecting the materials for the alchemy a lot, the maps were not too small or too large, something that I like a lot.  I hate getting lost in dungeons. >_< The crafting  was really fun to try out too, I like that you can add really different traits to all your items. 

The battle system was a bit difficult at first, getting used to the controls took me a bit (poor Senica died a lot in the beginning! lol) but before I knew it I was already a pro at it. :) I gave the boss a try in the first dungeon thinking I was going to die a terrible death (haha) but I actually won, I was really surprised. :O Anyway, I would have liked to have the option to do some key configuration.

And just a little thing. Maybe add a bit of interaction with the world objects, the ones in her room or the shop, the portal room, etc. Personally I think interacting with stuff it's a fun way to get to know a bit more about the characters (their personality and feelings) and the world around them. There's always at least one object that catch the player eye in the scenes that it makes you want to click for a response, you know? lol However the dialogue between characters was so good (very heartfelt and sarcastic at times xD I loved it! lol) that I thought that was enough to make the characters memorable actually, and well both main characters were really unique so I didn't felt like interaction was something I was missing ALL the time, but I just thought to mention it for a future project or if you decide to do a revamping of the game later on! XD 

Honestly this is by far one of my favorite games so far for the IGMC2017. Which is why I'm leaving such a detailed (filled with ramblings, sorry!) review. I will definitely be cheering for you! Lots of good luck to you! :) 

(+1)

Thank you so much for the kind words and the input. It really helps us out a lot.

After entries for this contest are  unlocked we do plan on going in and adding item interactions since it's the first thing people try after seeing the interaction notice (whoops, our bad). We'll also be taking a look at what we can do about button configuration and possible controller support, but that one might be a little trickier. We'll try though.

Thanks much for the input, really. We're all glad that it was enjoyable.