I have returned, now with a better computer.
You said you optimized it, but I wasn't able to tell how much, because of said better computer.
In any case, I was able to play it, and beat it. Here are my thoughts.
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So this was made for the Ludum Dare 48, and when I searched it up, the theme was Deeper and deeper, and the first thing I thought was "this isn't going to be good", because the main challenge with platformers is the difficulty of moving up, and if the goal is to constantly move down, what would be left?
Another thing is just how absurdly zoomed in the camera is, it makes it difficult to look... anywhere, and combined with the insane gravity and the theme... eek
Fortunately the level design is pretty good!
The torches are a great way to lure the player to certain directions, and most importantly, tell the player where is safe. Campfires I think indirectly contribute to that, as they both have something to do with fire, and sense campfires are safe, the torches would be safe too.
Coins didn't have much of a use, but they also guided the player, which was nice.
The last level was a bit of a mess, because of how artificially difficult it was. The platforms were too small to land on consistently, and the wind stuff was just evil. I would die, and I would get frustrated, and try to speed back to where I was, only to die again because of the difficulty. The hitbox size of spikes also contributed to that, they were always way too large.
The art was very good! As I said earlier, the background is a bit noisy, but it is tolerable.
Music is repetitive, but the sound effects were nice.
Annd that's it.
Question, I noticed that the player can jump when they are about a tile above the ground, is that intended?