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PxlDev

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A member registered Apr 17, 2020 · View creator page →

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Thank you for playing our game! 
You are actually the first one aside from me to actually beat the game! 

The core loop of mining gold to buy upgrades and explore is solid, though I wish the items would have had some explanation to what they did, or how they worked. At the beginning i was a bit confused as to why I couldn't dig, as the player character seemed to have a pickaxe already, but I figured it out and went to buy the pickaxe.

I liked the exploration, kind of had a metroidvania vibe going. Combat's a bit rough but overall a great game!

A very smooth experience, and a great platformer! I found the bouncing cheese piles to be satisfying to jump on. The soundtrack too was amazing. Good job at that. 

In the boss, i did find the untelegraphed push away from the platform a bit annoying, cost me a couple of attempts, but I did manage to beat it with full heath in the end. 

The setting of the game feels nice and polished, and even in the afore mentioned boss, the design was good. I was scared there would be a second phase after the mouse started flying, glad that didn't happen. (If you make an after jam version, you could add that though, just sayin')

Thank you for playing! 
I wish I could have included a tutorial of some kind for the controls and just how everything works, but sadly there wasn't enough time. 
The buttons you mentioned, "mapped to a button that doesn't even exist on a Game Boy", are just mirrorings of the controllers select and start button, so they are easier to reach. My mindset was the same on those mirrored buttons, as I had about having 2 different keyboard layouts. 

Thank you for this feedback!

(And the cheap junk is able to get you to the finish line, even without the more expensive things, though looking at my friends play the game, the difficult part isnt getting to the $100, its getting back up with it.)

This has an incredible amount of content! I was wondering what would have happened if I just continued going to the ocean, but the international waters seem to be oil contaminated and inaccessible. Jokes aside, you made a pretty solid game.  I did find the choice of controls to be a bit odd, as usually with WASD, retro games map A & B to J & K, but it was fine.

I did find this strange bug, where after I restarted the game by refreshing the page, this happened:


But overall, a great experience. Had a great time!

Very interesting. Sailing with the ship felt great, and the first person mode on the islands is a cool idea. The problem I found is that the game doesn't really explain much in the beginning, so it is hard to become lost.

Other than that, great job.

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I do have to ask, the web build's name is shown as "UDC Jam #39 - Corruption". Be honest, was this game made for this jam specifically? UDC Jam #39 ended September 14th, and this jam started September 11th.

This game really gives me vibes similar to the old Zelda games, great job at that! I dont know what it is, but the UI looks extra polished, just feels great to navigate.

Overall, great execution, and I am intrigued by the story. Id really like to see more games in the same world. 

- From a fellow digging game submitter

You did a great job at the writing! I really love the design of Dugg, so cute!
Dugg

I wonder, if only 3 of 4 devs support the non violent ending, does that mean one of the developers is a violent dugong.
Jokes aside, I enjoyed the humour, and had a blast playing this!

I really like this game! A creative idea on "old gold" being just some random gold coins on the ground. I think you could expand upon this,  to make this into a full game!

The story is interesting.  Maybe, the alzheimer's pills are the gold we made along the way

I love the lock picking mechanic. It feels just perfect. The different tools functioning as puzzle blocks is a very genius design move, and honestly, it feels better than what I've seen many AAA studios do with their lock picking mechanics.

I just rarely find games with stealth and steal mechanics I like, but this one is feels satisfying. Amazing job!

Thank you!

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Thank you! Yes, the explanation is a bit lacking, I wished I could have included hints, and I will include some form a tutorial or hints in an after jam version. 

I did also want to keep a lot of the logic "secret", as I feel like discovering the logic is a lot of the fun in the game, but honestly it might be a bit too hard for new players.

Thank you for your feedback!

Thank you for playing!

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This game is very much beatable!!

Take that you whom said this was unbeatable!

I'm really saddened about his story during development :( His beloved pickaxe being taken away, which was gifted to him by his mom. 

A very fascinating idea. Got to the end. 


This has potential to turn into a full on strategy game, if you decide to continue it. I enjoyed this.

The art is AMAZING! Amazing job at creating such an atmosphere with so few colors. Its rare to see adventure games in jams, and this game is giving me the itch to create one myself as well. Again, great job.

A very satisfying experience! I do find that the boat's movement makes dodging things a bit infuriating at times, but overall great job at making such a cohesive game in this amount of time! 

I had fun playing this! My cat seemed to enjoy this as well as he was intently trying to get on my keyboard whilst playing this. 

Amazing job! I spent a considerable amount of time trying my best not to get hit by the bees and the running / dashing things but im not that good with these kinds of games. You could say, that this game is gold.

I'm in the same boat. If my girlfriend hadn't helped with the art, and made the cutscenes, my game would've sunk before it even got it's maiden voyage 💀

An amazing game! A very unique idea. I like these kind of arrangement puzzle games. 
One thing I do find just a bit infuriating, is that animals do see to like get stuck in corners, and refuse to leave for long amounts of time, which lead the last puzzle becoming a waiting game.

 

I was able to finish the game still.

Overall, a great game, I really want you to make a full length game from this. Good job!

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Good game! Very simple, yet effective. Did play for a while, and did get pretty far but I did sadly die after they started swarming at mass. I do suggest adding a bit of feedback juice, like small particle effects for feedback.


Just as a note to players: This game is difficult on purpose. The fun is in figuring out the rules of how things collapse.

A very interesting concept! A lot of games did digging up treasure, or pawnshops. This game has a very interesting concept. 

When going down deeper, and finding the bubbles, I did find myself hoping that those would refill my oxygen, but its fair that they dont as you cant really breathe through a mask can you.

Overall a great idea and execute. I see potential for expansion too for this. Do keep working on this!

This is amazing! Its incredible you got this much done in this time! I love the fact that there is both top down and side scroller sections in this, it really keeps up the interest while playing.

If I had a gameboy, I would download the rom and play it on it, but sadly I dont have one. 
Great job!

A very interesting concept! The movement felt nice and juicy, and the overall feel was good. The only thing I do have to mention is that the controls are just a bit difficult. 

I found myself having difficulties climbing back up, but I eventually got it. 

I do suggest adding alternative controls of W,A,S,D and J and K as, I often prefer playing with the "d-pad" on the left. 

But this game felt great. I hope you continue the development!

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Very interesting concept.

I did find it a bit odd that 5 divorced people came back to back to the pawn shop, but it is what it is, rough days innit.

Overall I do think this has the soul of the gameboy in place. Good job!

Very interesting concept! I liked the idea of the midas touch being an actual gauntlet. I did get a bit confused on the last level, a bit sad you didn't get to finish everything. This has promise, I am a big fan of puzzle games like this!

Really amazing. The art and the music is amazing. Good job Team Ommius.

Remove E, E is propaganda. DOWN WITH E

Thank you!

There actually is a way I did it that could be a bit easier.
I literally screenshotted the Aseprite color selection window, and cropped and resized it to use as a template for each saturation layer


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A lot of it is just photographs of things I have taken, some things are from texture collections I've had for a decade so I can't really say about their origin. 

I do suggest taking a look at old texture CD's, internet archive might have some free ones. But those might have some copyright problems. OpenGameArt is another good source for textures.

If there's demand, I might make an asset pack containing common textures like metals and etc.

Thank you!

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Yes it can. I will include the license on the page as I forgot that 💀

Thank you so much! It took so long 😭

I was thinking of adding even more because I thought this was too little.

Maybe at some point Ill add more.

Thank you! I'm sure you would have gotten at the top as well, if you had enough time to finish the game.

Remember to rate other people's games.

I was not able to get this game to load.