Thank you for playing our game!
You are actually the first one aside from me to actually beat the game!
PxlDev
Creator of
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The core loop of mining gold to buy upgrades and explore is solid, though I wish the items would have had some explanation to what they did, or how they worked. At the beginning i was a bit confused as to why I couldn't dig, as the player character seemed to have a pickaxe already, but I figured it out and went to buy the pickaxe.
I liked the exploration, kind of had a metroidvania vibe going. Combat's a bit rough but overall a great game!
A very smooth experience, and a great platformer! I found the bouncing cheese piles to be satisfying to jump on. The soundtrack too was amazing. Good job at that.
In the boss, i did find the untelegraphed push away from the platform a bit annoying, cost me a couple of attempts, but I did manage to beat it with full heath in the end.
The setting of the game feels nice and polished, and even in the afore mentioned boss, the design was good. I was scared there would be a second phase after the mouse started flying, glad that didn't happen. (If you make an after jam version, you could add that though, just sayin')

Thank you for playing!
I wish I could have included a tutorial of some kind for the controls and just how everything works, but sadly there wasn't enough time.
The buttons you mentioned, "mapped to a button that doesn't even exist on a Game Boy", are just mirrorings of the controllers select and start button, so they are easier to reach. My mindset was the same on those mirrored buttons, as I had about having 2 different keyboard layouts.
Thank you for this feedback!
(And the cheap junk is able to get you to the finish line, even without the more expensive things, though looking at my friends play the game, the difficult part isnt getting to the $100, its getting back up with it.)
This has an incredible amount of content! I was wondering what would have happened if I just continued going to the ocean, but the international waters seem to be oil contaminated and inaccessible. Jokes aside, you made a pretty solid game. I did find the choice of controls to be a bit odd, as usually with WASD, retro games map A & B to J & K, but it was fine.
I did find this strange bug, where after I restarted the game by refreshing the page, this happened:

But overall, a great experience. Had a great time!
This game really gives me vibes similar to the old Zelda games, great job at that! I dont know what it is, but the UI looks extra polished, just feels great to navigate.
Overall, great execution, and I am intrigued by the story. Id really like to see more games in the same world.
- From a fellow digging game submitter
I love the lock picking mechanic. It feels just perfect. The different tools functioning as puzzle blocks is a very genius design move, and honestly, it feels better than what I've seen many AAA studios do with their lock picking mechanics.
I just rarely find games with stealth and steal mechanics I like, but this one is feels satisfying. Amazing job!
Thank you! Yes, the explanation is a bit lacking, I wished I could have included hints, and I will include some form a tutorial or hints in an after jam version.
I did also want to keep a lot of the logic "secret", as I feel like discovering the logic is a lot of the fun in the game, but honestly it might be a bit too hard for new players.
Thank you for your feedback!
I had fun playing this! My cat seemed to enjoy this as well as he was intently trying to get on my keyboard whilst playing this.
Amazing job! I spent a considerable amount of time trying my best not to get hit by the bees and the running / dashing things but im not that good with these kinds of games. You could say, that this game is gold.
An amazing game! A very unique idea. I like these kind of arrangement puzzle games.
One thing I do find just a bit infuriating, is that animals do see to like get stuck in corners, and refuse to leave for long amounts of time, which lead the last puzzle becoming a waiting game.

I was able to finish the game still.

Overall, a great game, I really want you to make a full length game from this. Good job!
A very interesting concept! A lot of games did digging up treasure, or pawnshops. This game has a very interesting concept.
When going down deeper, and finding the bubbles, I did find myself hoping that those would refill my oxygen, but its fair that they dont as you cant really breathe through a mask can you.
Overall a great idea and execute. I see potential for expansion too for this. Do keep working on this!
A very interesting concept! The movement felt nice and juicy, and the overall feel was good. The only thing I do have to mention is that the controls are just a bit difficult.
I found myself having difficulties climbing back up, but I eventually got it.
I do suggest adding alternative controls of W,A,S,D and J and K as, I often prefer playing with the "d-pad" on the left.
But this game felt great. I hope you continue the development!
A lot of it is just photographs of things I have taken, some things are from texture collections I've had for a decade so I can't really say about their origin.
I do suggest taking a look at old texture CD's, internet archive might have some free ones. But those might have some copyright problems. OpenGameArt is another good source for textures.
If there's demand, I might make an asset pack containing common textures like metals and etc.




























































