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Hyperspace Dogfights

Jet-combat roguelite, occasionally with swords and 300+ other items to strap onto your jet. · By sleeper_games

Bug Reports: Ace Acess (0.7082+)

A topic by sleeper_games created Mar 24, 2017 Views: 1,581 Replies: 51
Viewing posts 41 to 51 of 51 · Previous page · First page
Developer

I'll look into it, I'll also try flagging the exe permanently as large address aware. Did the resolution problem persist after a restart?

No, after a restart everything launched fine in auto.

(4 edits)

There is something wrong with mouse movement, it started automatically moving towards the left edge when coming out of a jump (right click). Here are the items I have: https://imgur.com/a/GaWDc

@edit After jumping to the next level its bottom right corner now.

@edit I don't think it's related to items, upon a new game it's happening again but only after entering 2-1.

Also when entering 2-1 this time, I got this calm bubbly music (kinda an underwater muffled feel) which seems to have disabled all the action sounds.

Oh, and just now alt tabbing out resulted in the same white menu as the auto at first. I alt tabbed before without issues.

Developer

Hm ok so for 0.802 I looked into some things that might have caused that crash error. It might be a variation of that sound pitch problem that bio exprienced previously but I'm not sure. Have you been playing with effect volume lower than 100 by any chance? The mouse thing might also be fixed, but I could not reproduce it exactly. The options ninepatch objectects becoming white is super wierd, I have not changed anything in that area and I can't reproduce it on my end so far. I'll investigate some more. The sound stuff might be covered with 0.802 but please me know which problems persist. With actions sounds disabled you mean the more driving part of the music (combat track), not the effect sounds like for weapons etc, right?

I've not changed any sound options. I meant shooting, boosting, enemies, anything but that music was gone basically.

Developer

Ok I reproduced the random crashes under 0.801 on windows, but I ran one hour game sessions on 0.802+ without problems. Do the crashes still occur for you?

It hasn't crashed on 802, I thought that was the ram/large address aware fix.

(4 edits)

"- Strafe and reverse thrust top speed is now lower than your boost top speed (2/3)"

Fixes are really all about finding new and better ways to exploit the mechanics: https://imgur.com/a/9g4Gu

It is kinda fun.


@edit Super speed exploits aside though, I kinda think stronger strafing was better, it felt more powerful, zipping around. I dunno, there's something about it now, when you first press the button there's a boost but then it's very weak. Doesn't feel like 2/3 at some angles at all.

Developer (1 edit)

Ha ok I see what you did there, angel of movement check is too lenient. I'm considering bringing full top speed back for the initial boost, so you have more flexibility by tap boosting. Also right now, strafing does not generate "lift" the same way boosting does (effectively lowering gravity he longer you boost), so strafing upwards barely counteracts the standard gravity. I'll look into changing that.

Lots of nice changes, I really like the missions stuff and a store. Some UI issues in the transition screen: https://imgur.com/a/aPgnK

I guess it's necessary to triple click to move to the next area now? Seems a bit much for a common thing to do.

Haven't really run into any new issues , though there's still minor freezes when enemies load or lots of projectiles, general performance. Also an issue with camera not following very well away from the ground I think I also brought up before.

Developer

Yeah I'm still iterating on the camera. The UI stuff is taken care off. 0.95 will be up in a few days. For more feedback you can also join us on discord now by the way: https://discord.gg/xP8pyrC

Viewing posts 41 to 51 of 51 · Previous page · First page