"David's New Approach to the Typical Genre"
Cube Slider, David's debut work, follows typical run game. However, he approached the genre in a new way. Rather than making the level cosistsed of randomized obstacles, he used handmade design. This kind of approach could results in lacking diversity in gameplay, but this game doesn't. With really fast-paced gameplay and stylish physical effect, the game doesn't feel repetitive or boring. Rather, the level gives the feeling of learning every positions of obstacles.
Thus, high color contrast and many other bold stylistic choices, the game differentiates itself from other similar games.