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Gameplay:

Here's how I interpreted how the game was meant to be played: You're shown a playing field with a key, exit and monsters. The monsters briefly appear just long enough for the player to memorize their positions and then the player has to try and get to the key and the exit without touching one of the invisible monsters. This actually took me a while to figure out because initially I thought that the monsters had just ran away and hadn't reappeared again. Only when I kept dying did I slowly figure that part out. But as I remember, there were times where I was pretty sure I had moved onto a tile that had no monsters, and I would still get attacked and die. So although the gameplay appears simple, I appear to be missing some concepts that aren't so obvious.

Creativity: 

The idea of having to memorize where enemies are before navigating the room is really cool! Much more engaging than a card-matching game. Although they all seem to be equally deadly, there is a nice variety of enemies.

Graphics / Sound / Polish:

The title screen is hands down the best in this Game Jam. Very professional looking! Color contrast in the game is good as well -- objects are easy to discern while still keeping a darker, spookier color palette.  Apart from the inexplicable deaths I encountered the game is very well polished. 

Interpretation / Complete:

I wouldn't say that there's anything in this game that will make me genuinely afraid (like a well-placed jump scare), but the title-screen alone definitely informs the player that this is going to be a creepy-themed horror game.

(1 edit)

Thank you for playing and offering such detailed feedback!  I design very small games that reference an era of more intuitive game play.  I was not able to recreate the possible glitch you mentioned.  The death sequence occurs when the player attempts to move into an occupied tile.    The monster occupant should then appear while the player avatar remains in the original position.  From your description, no monster appears at all to indicate what killed the player. Or if it did appear, this could also have been an unintentional input (for example, hitting up twice without realizing it).  Still investigating, but I at the moment I am not sure it is possible for the game to end without demonstrating the culprit. I know you may no longer recall the experience, but I appreciate the observation and am attempting to recreate it.