Thanks for playing! There's a glossary on the website but I'm planning on adding tooltips in-game in the future. I'm trying to figure out a smooth way of cancelling large segments of paths but nothing super intuitive has some to mind. Any mechanics/units/buildings you'd like to see in future updates?
Nice, tooltips would be great.
It would be cool to be able to click and drag a path on multiple tiles and indicate if you want troops to stop on a tile. Either that or make it easier to cancel a tiles movement arrow, maybe right click or something. Or maybe the path fades away after a minute.
For units I think adding a rock paper scissors element could be nice so cavalry and larger bonuses against each other. Right now it was not too clear I really needed to specify what to make because I could just overwhelm the enemy. Maybe a unit that fast captures could be cool. Also a way to toggle unit production.
Some of this might be in there and I might not have noticed.