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No problem. Speaking of math though, you really never turn to 360 degrees in real life, but you can in game. 360 is like a parallel to 0, kind of like how you never have a time of 23:60 , it just rolls around to 0:00.


I'll pass on building it from source, I hate web development.

Haha! I never thought about that edge case. When you’re facing 359.5 degrees the formatter rounds it up to 360. I’ll throw in a tiny fix for that too. 😂 Watch out for a small patch in a bit.