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Feedback for my first game "Zombrero"

A topic by Gerhard Atze created Apr 23, 2021 Views: 256 Replies: 6
Viewing posts 1 to 5
(+8)

Hi everyone!

I've just finished and published my first game "Zombrero". As I am a total beginner in game developement, coding and pixelart I would appreciate any kind of critique or tips. I started experimenting with Unity a while ago but changed to Godot, because of its better intuitivity and beginner-friendly design. It was a lot of fun to understand how to implement things and create the product I envisioned. Its a simple little game, but maybe you have some fun with it, and if not, tell me why!

You can find the game here: 

https://gerhard-atze.itch.io/zombrero


(+1)

Really nice game:) There is too much time before the first zombie, and then not enough time before a large wave is coming  - maybe try to adjust it. I think this game might work well on mobile, have you considered it?

(+1)

Thank you very much for your feedback, I will consider it for an update! I already thought about mobile, maybe I'll give it a try. Thanks for playing!

(+1)

I like the setting of the game and it works. But there is very little you can do as the zombies start appearing real fast.

Is it also possible to increase the hit box of the bullets? Because the bullet will only kill the zombie if it hits the head and nowhere else and that precise shooting is a bit annoying.

Otherwise, a fun game!

Thank you so much for playing! To increase the hitbox, I would have to implement some further animations. Maybe I'll do that. To have a better chance, try using the kick!

(1 edit) (+1)

Hi Gerhard,

Congratz to your first game!

Here is my feedback:


Points I liked:

  • The art style!
  • The sounds were very good. Did you buy them somewhere or could you get them for free somewhere?
  • The final screen and the game concept. It was really fun to play.


Potential points of improvement:

  • The game started by default in window mode. Maybe it's my personal preference, but I feelmore comfortable with a default full screen.
  • The transitions between Death and Graveyard could be faster. It feels to long if you die easily, like I did ^^
  • A pause menu
  • A quit menu | Actually there was no menu at all except the starting screen ^^
  • The game needs a steep learning curve. Maybe some inexperienced player will reject the game because it's to hard to play and the will stop playing because they are frustrated.
  • Difficulty levels. Something like Easy Cheesy | Nacho Style | Hardcore Tequila. Just kidding, but I think you get the point ^^

I hope I could help you. If you'd like to take a glimps on my recent game "Balls of Steel", it would make me super happy to get a feedback. Just if you like and have time for it for sure ;)

Greetz, Michael

(1 edit) (+1)

Hey Michael, 

thank you very much! This is a great feedback, the difficulty is something I struggled to evaluate correctly, because I just had two people to test it. So this helps a lot! The sound effects were free, mostly from opengameart.org. My brother in law created the soundtrack himself. 

I'm definitely going to test your game, too :)