We agree with the flaws of the collision you pointed out but were unable to figure out how to improve it. If you have any suggestions we would love to hear them.
Hmm... Well I was looking it up and someone said
"Updating a primitive collider position is already costly, polygon colliders are really expensive by definitnion, i only use it for static objects, changing a polygon collider position is really expensive. And on top ot that changing a polygon collider actual polygon.? Its probably not a good idea, you could try but i dont thinl you will succeed. Most people use primitive colliders next to each other to fake a more complex geometry."
So, that's all I can figure out.
