I like it, but I don't agree with using a box collider for the trigger of the sub. Even if it doesn't look like I hit a mine, I end up hitting a mine. Other than that, pretty good m8s.
Viewing post in Sub-optimal conditions comments
Hmm... Well I was looking it up and someone said
"Updating a primitive collider position is already costly, polygon colliders are really expensive by definitnion, i only use it for static objects, changing a polygon collider position is really expensive. And on top ot that changing a polygon collider actual polygon.? Its probably not a good idea, you could try but i dont thinl you will succeed. Most people use primitive colliders next to each other to fake a more complex geometry."
So, that's all I can figure out.
