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Hi! I used Haxe language and HeapsIO engine. It’s all using my open-source code base “GameBase”.

Pretty weird when the game run damn smooth on browser ( and as APP  too, I assume )

Did you use built-in physics or adding library ?

Apart from the rendering engine (HeapsIO), everything else is homebrew, including the physics :)

The source code is available here: https://github.com/deepnight/ld48-NuclearBlaze

And my physics engine is explained here: https://deepnight.net/tutorial/a-simple-platformer-engine-part-1-basics/