Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
  • General comments.

How do I play? I can see WSAD to move, mouse to look, and spacebar to jump. Any other controls?

The art looks great. I love the look of the 2D paper mario character in the 3D world. Lighting & particle fx look great.

Adding audio would be a great next step to make the come to life!

  • How many enemies is appropriate per level?

Too soon to tell without health for the player and a way to attack. If combat is a big part of the game, start with a few simple enemies in a sandbox environment to dial in the combat. Start with very simple enemies that are easy to beat, and serve to teach the player the basics of combat. After that start ramping up the difficulty! Try to add different types of enemies that encourage the player to learn new skills / new ways to play.

  • Would you prefer a HUD?

What info would be displayed on the HUD?

  • How strong should the enemy attack the player? 

Start out with easy enemies & build up to harder ones.

  • How should the player attack? Would you like mouse click combat or full keyboard combat?

Jumping on enemies heads Mario-Style could work. Or maybe give the player a weapon of sorts and let them use it with mouse clicks.

  • How do you feel about the jump height/power? Should it be lowered?

I feel like the first half of the jump (rising up) feels great, very springy & responsive. The fall down seems to take too long. Feels floaty.