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It really caught my attention that it was going to be a strongly narrative based game and it's a positive sign when there are so many different stories. Good job producing so much content! However, I never really got through the first bit with the platforms- and I must admit, I really wanted to know more of the narrative but I fell so many times and respawned from the start that I decided against it. I think a fix for that is checkpoints - if you really need to have the platforming aspect so unforgiving -for lack of a better word. The thing with platformers like Eliza is that the controls need to be on point but the game also should give the player some handicap  especially in the beginning. 

Also, if you haven't checked this document out, I recommend it a lot. A kind soul linked us this a few game jams ago:

https://docs.unrealengine.com/en-US/TestingAndOptimization/PerformanceAndProfiling/ReducingPackageSize/index.html

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I'm glad this got your attention. This game is basically new for me, I never make any platform games before in my life. and yeah, I did fell a lot of times while making it. I have to really learn a lot about how to make a proper character gravity and stuff. But hey, I really glad you love it! and thanks for the document, I'll have a look to it.