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Are you using pointer_null or pointer_invalid as your variable value per chance? Someone has recently discovered that these cause issues and I have fixed this for the next version. A workaround is to assign either into a global variable prior so that you are not referencing the values directly.

Any other ideas what might be causing this?  Does the fix that is due in the next version just work in the case of using those variables? or does it fix this issue in general?

Please send me a sample project that reproduces this to be sure

The issue doesn't replicate in a small sample project I just created for it.   We have a very large 3D project with a lot of moving parts and I'm sure it is something in our code or one of the other extensions we use clashing with it.  I can give you access to our repository so that you can take a look.  Will that work?