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So I made an fbx out of one of my cities I created and passed it to unreal and unity and when they come out they appear concave and completely broken? I am kinda new to all this rotin tottin exportin and wanted to know what am I doing wrong how could I fix it?

  1. I know nothing about Unreal.
  2. I know roughly the same amount of nothing about Unity, but at least I have it installed. Indeed, it looks like all the normals are wrong (flipped). Probably Unity expects a different vertex order or axes are supposed to be oriented differently? Anyway, you'll need to flip the normals of your model, but I have no idea how to do it in Unity.

try importing in URP for unity and add new material to the FBX then play with it