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(1 edit)

Simple concept but funnily challenging. The tutorial tune is so uplifting!

The level sharing is a smart use of decentralized technology. I assume the JSON data is stored on IPFS, but what is NEAR used for?

Also, consider adding the level editor instructions into the editor screen for quicker reference.

Good point on the level editor instructions. I realized too late that I needed instructions somewhere, so I ended up putting them in the page description.

IPFS stores the level data files and audio files, but to download them, you need their CID, which is like an address for where they're stored, and that's what NEAR is used for, to let people publish these "addresses" for others to use to download the files they point to.