1. Why did you decide to play the game? (what you expected before actually playing it)
I saw gameplay from alphabetagamer and thought it looked very atmospheric. I only saw it for a few seconds before I wanted to play it myself. I expected the rules would play another role in the game. Like "Do <thing> but in a very specific manner or you're punished". I'm more happy with how the rules are presented as a part of the game.
2. How much were you curious about the story? (on a scale from 1 to 10)
Before playing, maybe 7/10. During gameplay, 9 or 10.
3. How much did you think it was scary? (on a scale from 1 to 10)
8/10. The atmosphere really pulls you in. There aren't many jump scares, which is the usual method in this genre. I think the key is leaving enough time between jump-scares to let the player lower their guard, which is definitely what happened to me.
4. What did you like about the game?
The atmosphere. The lighting effects are great. I like how the rules are used to drive the game and I think there's even more potential to be found there. The sprites and landscapes are perfect for this genre.
5. What didn't you like about the game?
I've seen people mention the art here. I agree that the portraits could use a little updating but I wouldn't sink resources into a super polished look.
6. What bugs did you discover? (If none, skip the question)
It seems like the game should have a brightness adjustment in the menu but it didn't really do anything for me.
There were a couple times where Alexis walked away and the light of her lantern didn't follow her.
Not really a bug but after you successfully sing the song to Colin, you continue to ask the other's about the song even though that part of the story is complete.
7. What else would you like us to know?
I'm really excited to see the end product.