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I had a lot of fun with this game and played it through the end. It felt like a really satisfying mix of puzzler and bullet hell. My moment was in  the stage that looks like a fort (not sure what number it was), when I realized I could go around and blow up the back wall instead of trying to charge through the front.

I was surprised at first by the music, since it seemed at odds with the very cartoony graphics. But as I played more, I liked the vibe it gave; together with the somewhat fiendish expression on the bomb and the simple instruction "destroy", it made me feel like a very sinister force.

My problem was that I felt the rest of the audio really clashed with the music. This was especially grating during the sound that plays when you lose a level, which was extremely dissonant when it overlapped with the music. I really did not like hearing the loss sound. 

The win sound was similar, but it was much shorter (and I heard it considerably less often, haha) so it wasn't as bothersome to me. Beyond that, sounds that weren't necessarily discordant with the music, such as the bomb explosion, still just felt like they were stylistically opposed to the music, though they did seem to fit the cartoony graphics.

Despite that, I still had a great time with the game! It was a really satisfying and unique experience that stayed fun and fresh for me throughout the game. I also thought it was really easy to get into, and never got too frustrating even though I found some of the levels to be pretty tricky. Great work!