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(+1)

Wow, thank you so much! This means a lot coming from the dev of what I consider one of the best and most polished games of the jam!

(+1)

Just calling it as I see it. I mean, your game's plenty polished as it is but there's so much of the SMALL (but important) stuff done right; the player ship movement speed, bullet speeds, the way the player bullet spawn rotates (like, dang, I should've done that!) and so forth. Ugh, so good! <3 

(+1)

I appreciate that, glad you like the details! Saw the rotating player shot thingy in Stellavanity a while ago, and while doing the jam I saw it again on eXceed 3rd, and I just had to replicate it because it's so cool.