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I thought you handled it well! There's a real virtue to levels that are impossible-feeling until you've grasped a concept or non-intuitive interaction, as they let the player discover something rather than just seeing it demonstrated to them. The elegance of level 9 is that you understand you must have missed something important and it's simple enough to guide you towards the interaction you haven't yet tried.

That’s also true! Your feedback has been really helpful! I’ll be keeping it in mind when I make my next little puzzle game :)