I played the demo and I really liked it. All the characters are cute and well designed with a sketchy drawn to life art style.
The controls take some getting used too (especially with a low-end intel processor), but overall are fine. I used a gamepad for my play through and noticed that the analog sensitivity was high. Vivid would sometimes slowly inch her way across the room even after letting go of the joystick. A way to adjust this in the options menu would be nice.
If you have the time to spare, please have a look at this article. https://www.gamasutra.com/blogs/ZachBurke/20151030/257920/The_5_Golden_Rules_of_...
I'll be following the development of Vivid, looking forward to the final product. Keep up the good work.