Love love love the visuals for this. The sprites are clean, the interface buttons are beautifully made, and the isometrics tiles are visually pleasing.
My big issue overall with the game was that I couldn't figure out how to play or what was even happening most of the time. Movement in particular feels kinda clunky and unresponsive. Many times I'd click on a tile and an empty dark gray box would pop up and I'd have to click the X to close it without really understanding why that popped up or if I did something wrong. Sometimes I'd enter a room and the allies I recruited would just stand back doing nothing. Other times the enemies would just stop attacking. Sometimes I'd kill an enemy and their downed sprite would appear on top of their standing sprite. After I finished a game and started a new run, I was stuck on the knight that I used my last playthrough.
Playing through as the Knight didn't seem to present much of a challenge. I'd just charge in and kill enemies and then move onto the next room without really much of a concern for positioning or tactics.
All that negativity aside, the fact that you created this in 48 hours is nothing short of awe inspiring. The scope of this project seemed massive. I was watching your stream for a huge chunk of those 48 hours and was routinely impressed by how much you were able to accomplish in such a short time so things like bugs and lack of sound are only natural. I'm very excited to see where you can take this premise when you have the chance to add more polish and iron out the bugs because despite how critical this comment may seem overall, I think this game has huge potential.