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(+1)

1. I didn't have enough time for audio. I might add some later.

2. I thought about having the intro text appear 1 letter at a time, but I didn't want to spend too much time with that.

3. My lack of good hardware made the Unity editor more laggy, which impacted the play testing. Even after play testing on a standalone build, I didn't pay much attention to unresponsive jumps because I thought it was my keyboard, not the game.

I had to cut corners because this is my first 3D game, but overall I'm glad you liked the graphics. I might add better tutorials (that require you to actually use a skill,) a speedrun timer, and configurable settings(to help with performance on less powerful hardware, and to allow for better graphics on more powerful hardware.)

Just a few pointers that hopefully will help with the next project or the current one. 

As for the hardware. Been there so no complaints for me. I was actually trying to speed run the whole thing since the controls reminded me a bit of old school fps. The jumping kept landing me back to the start. But I do like the game, I think it's pretty fun.