Play game
A Fireworked Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #173 | 1.871 | 3.500 |
Visuals | #180 | 1.871 | 3.500 |
Gameplay | #192 | 1.604 | 3.000 |
Creativity | #193 | 1.871 | 3.500 |
Overall | #194 | 1.657 | 3.100 |
Audio | #196 | 1.069 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
the game is scuffed but i tried my best. this game is my first 3d game(that i completed,) but don't let that influence you. also, there isn't any audio, which is upsetting.
Rule
Rule B
Only used the colors in the greyscale
Theme
No
This game does not follow the optional theme
Original Art
Yes
Created own art
Original Audio
Yes
Created own audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
There seems to be some issues with the movement here. Especially the jumping. In some cases, it wasn't responding and I kept dying.
I think your tutorial needs a bit more work too. Even though I found the fireworks to be fun to move around, having a bunch of text placed on the wall and explaining how they work is a bit tedious. Placing fireworks on objects, just so they could reach the button, was really difficult to do.
Was there any audio? I didn't hear anything.
1. I knew about this bug before publishing the game, but I thought the cause was my computer hardware, not the game. I'll patch this bug in the next update.
2. Alright then. More interactive tutorials.
3. I didn't have enough time for audio. That's the price I had to pay for spending time on fixing bugs related to mechanics I never made before.
Glad you had fun with the fireworks!
A nice game that looks quite good too. Do have a few notes:
Great work!
1. I didn't have enough time for audio. I might add some later.
2. I thought about having the intro text appear 1 letter at a time, but I didn't want to spend too much time with that.
3. My lack of good hardware made the Unity editor more laggy, which impacted the play testing. Even after play testing on a standalone build, I didn't pay much attention to unresponsive jumps because I thought it was my keyboard, not the game.
I had to cut corners because this is my first 3D game, but overall I'm glad you liked the graphics. I might add better tutorials (that require you to actually use a skill,) a speedrun timer, and configurable settings(to help with performance on less powerful hardware, and to allow for better graphics on more powerful hardware.)
Just a few pointers that hopefully will help with the next project or the current one.
As for the hardware. Been there so no complaints for me. I was actually trying to speed run the whole thing since the controls reminded me a bit of old school fps. The jumping kept landing me back to the start. But I do like the game, I think it's pretty fun.