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I'll continue to work to improve the overall gameplay mechanics so as to try and make it more approachable in the future.

Regarding the public versions I understand where you're coming from, but the long and short of it is just that's how I prefer to work, that is, with a smaller closed alpha environment and once in a blue moon making a public release.

Whether this is a good or bad approach is therefore besides the point, since in the end this is how I'm more comfortable working and continuing to develop the game towards a completed project.