I'm continuing development on stream (of course), and we are now in the phase of adding in the canceled functionality I wanted to have in the jam but just didn't have time for.
While the general core of the game will remain recognizable as coming from the jam, there have been some interesting thematic developments that make some of the choices more interesting and a greater need to balance various statuses in order to continue to succeed.
Very specifically, there had been planned a "whiskey" item that teleports the player, but it didn't make it in. I probably also want to involve that drinking whiskey teleports to a "safe" place, but also cause your pants to be teleported elsewhere, and there needs to be some sort of impact of being "without pants".
And there is other whimsy as well. Attack and defense are going to become "courage" and "alertness". There will be "drunkenness" and "nausea", and our current favorite, "need to poop" (which will likely be called the "bowel" statistic.
The theme is moving towards "addiction", since the game deals with gambling, alcohol, caffeine, food, monetary gain.
Thanks for the encouragement.