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Great work! I agree with the other comment that the platforming is too frustrating, but the visuals are great.

I feel that your game could fit in Rule A though. Maybe I'm wrong but I felt that only white and black pixels were displayed.

Thanks for the kind words! We originally planned to make the game fit in the 1bit style. However that ended up affecting the visual design for the worse. You don't really notice it, but there's a lot of greys used with the edge detection shader, especially to convey distance and "fog"